![]() The most commonly used ultra-widescreen resolution is 2560x1080. This may involve using GPU scaling to prevent stretching to fit the screen, and in some cases using a custom resolution. Provided a game does not properly support ultra-widescreen resolutions, it can often still be played at a pillarboxed 16:9 or 4:3 resolution on most ultra-widescreen monitors. 1920x900) in contrast to the more widely supported 1.78:1 (16:9 ex. 14.99 Visit the Store Page Most popular community and official content for the past week. The game is based on the 2015 FIM Motocross World Championship license. ![]() 2560x1080) aspect ratio, but refers also to nearby aspect ratios such as 2.4:1 (ex. MXGP2 - The Official Motocross Videogame is the evolution of the previous Milestone’s Motocross game MXGP. The term is most commonly applied to a 2.37:1 (64:27 ex. ther is no fine control for gentle course corections. MXGP 2: The Official Motocross Videogame for PC, XONE and PS4 is a continuation of the a 2014 release - a racing game devoted to one of the most impressive motor sports the motocross. ![]() I loved the first one but the second is almost uncontrolable the wild squirl was a good way to describe it there is only 2 steering positions it seems, turn a lot or turn full lock and if your going slow god help you cause the game isn't you turn widly untill you get some speed. ![]() Ultra-widescreen is a term that refers to widescreen resolutions with an aspect ratio roughly wider than 2:1, and often marketed as "21:9". I aggree with you guys that mxgp is easier to control than mxgp2. For a list of games, see games with ultra-widescreen support. ![]()
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